Welcome, this is my first blog post. I’m not really sure on what I’m going to write but I’ll give it a shot.
I’m Kyle Bacon and I am currently 23 years old. I’m currently studying Advanced Diploma of Professional Game Development Specialising in Game Art & Animation at AIE in Melbourne Australia. And I would like be a texture artist and I hope to improve and get to a decent level of hand painted textures.
The first time I ever attempted anything with games (besides playing them) was making a new player skin (texture) for Grand Theft Auto 3 when I was about 11 but only had MS paint to work with so I ended up finding other skins people had made using Photoshop and use to crop bits and pieces from different skins to make one myself.
Then 2 years later GTA: Vice City came out with the same feature of being able to make a skin for the player model. I think I may of used MS paint again until later in the years I came back to the game and played around with the skins in Photoshop.
So I played around with Photoshop for a few years and just looked up tutorials and such if I was wanting to do something specific such as how to touch up photos or make facial hair.
Over the years I got fairly decent and confident with Photoshop and started using a 3D program called Poser in 2007. I had no idea about modeling or anything and I liked texturing (I had no idea what it was called either at the time). The program came with lots of human and other models with alot of different clothes and items to dress them with, so I started making my own T-shirts and pants editing the texture files. I then used another feature it had to use a front and side photograph to make a face texture and even though It wasn’t fully perfect I had a 3D model with my face on it.
I then went onto modding games such as Manhunt and Max Payne 2 around 2009-2013. The manhunt was a small little mod where I changed the player model texture. For Max Payne 2 I changed the way guns did damage and other little tweaks, as well as editing to the textures to most textures for the character models.
Then in 2012 I started my very first own piece of 3D work at AIE doing certificate II & III and now find myself in the advanced diploma.