Results for Plumbob

Alright so from my last post I tweaked and fiddled around with the Plumbob. Something I keep doing (and then forgetting and learning from my mistakes) is to not group objects into one whole group, it limits you and such.

So I went back to the Plumbob and I separated the model into individual bits (as they once were). This made life a whole lot easier and I have just realized I have covered this already but still it can be added onto this bit of progress.

I thought of giving Keyshot a go, I’d never really used it and thought hm I see if I can use the program as I was interested in trying it, so I tested the program with my Plumbob model.

It took me 5-10 mins to figure out how to tell Keyshot I wanted each part of the model to be on its own material type (and I am still learning things here and there of course) so once I had that done, I was really amazed at how awesome this rendering program was with a few clicks here and there.

So this might be the only time I am pretty damn happy with my work, it rendered it more or less exactly how I pictured how it should be, the only thing I gotta play around with now is try getting the look of it when its turned on.

Here is my result:

Render

First post for 2015

So its been a few months since I wrote a blog, I’m not too sure how much more I will blog as this was only really for school..but I may keep it up.

So I graduated last year, and am now doing the Incubator program that AIE offers, so 2 other artists who I met at AIE, a programmer and myself are going to be making our own indie game dev group/company/partnership we haven’t decided what we will join together as just yet. So I am now considered a “Indie Game Dev” now.

So my HDD died just before Xmas, I got most of my stuff back and have only just recently gotten some upgrades so I have a PC back (man SSD’s rule!).

Anyways so I’ve been at my girlfriends place and have done a tiny bit of modeling (not as much as I should be though I have to admit) So it was a few days old, but I made a Xmas themed hat for Worms Clan Wars which was a pudding hat.

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At the moment it’s sitting on 24 Unique Visitors, 8 Current Subscribers and 1 Current Favorite. So maybe it will be more used towards this years xmas (or maybe not).

So atm I have been playing around with a Plumbob model I made last night, I feel its taken me way too long to get where I am but I am trying to get it close as possible but also being a low poly model. The trouble atm I’m having is getting the transparency right for the middle diamond inside the bigger diamond shape. Here are some shots of it “on and off” rendered in Marmoset Toolbag 2. These shots are out of date, I have edited the alpha maps since but have come across another error (don’t know what is causing it) but it’s giving off black lines on it (really annoying).

turntable000turntable000

This is what I keep getting now

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So I guess I will keep fiddling with it and hopefully get it worked out, if not then perhaps I can hopefully go back to this in the future and fix it up.

Update 9:45am: Ive gone back and broke the model up (had joined it up before exporting) and its made life a whole lot easier and no more black lines and it looks a whole lot closer to how it looks in real life (I hope).

screenshot007

Work, work and more work!

Alright so I don’t post as much it seems, Ive been busy with uni/portfolio stuff and also had recently made another asset for Worms Clan Wars. Also you may of noticed, I decided to remove some pages from here due this will only act as my blog and my website/portfolio will be hosted/made elsewhere which can be found here.

Alright so my asset I did last night was a gravestone based off another gravestone from an earlier game of Worms (Worms Reloaded) as shown.

I had remembered a user saying could I make items from the Reloaded series for Worms Clan Wars, I said it depended and never spoke to the person again and nor had I played it at the time so I played it last night and saw all the options and thought hm I could make this for Worms Clan Wars as I had made a helmet last year and sadly it never got used otherwise. I did make a few changes to it due to it could be cleaned up alot and unwrapped a whole lot better so I did. I didn’t do exactly how its pictured here but used it as a reference, here was my result.

HelmetGS I did have a little bit of trouble such as getting it to be the right/correct size and Maya crashing on me (which never happens to me) and yeah, I may go back and make the board a little bit thinner and less sqaure-ish but I was going for more of a pole look rather then a plank look.

So something else I’ve dug up from the past and started to work on is my Devil sculpt that I did as a first, second or third go with Mudbox. I didn’t use any reference, it was just a play around project at the time. But I thought I’d dig it back up as I never did get it to a finished state that I was happy/wanted it to. So I got some feedback from some friends and have been slowly chipping at it through the week. The shot on the left is what I started with and right is where the devil sculpt is at (still a WIP of course). Im wanting to add the teeth back on the bottom row, and tweak with the added in teeth I have in the top row then I’ll have a play around with painting some detail (which I do have, but only as a base).

Devil before and after WIP

And yet another dig up, I was using this asset as a part of a scene. I started it very early last year before I even knew what normal maps were or that they even existed! So I haven’t gotten around to finishing the scene (still had to model a lamp and a mouse and many more things) but thought for now I had a full computer setup (minus the mouse) and thought I’d have a little play around with it in Marmoset Toolbag 2. I also did a turntable for it and not that its very noticeable but I did a very little normal map, later on for the model (to make the power button stand out more) but I was still new to normal maps and may have to go back and give it an update when I get some time. Also seeing as I made a SketchFab account many months ago but had never uploaded anything to it, I decided this would be my first asset to go up from me which can be found here.

PC render

Worms Clan Wars – Plumbob Hat

So in my previous blog I had written about being sick for 4-5 weeks (I had the flu) I hadn’t worked on anything and at the time I couldn’t work on the UFO due to not having the software (One wasn’t working) so I decided to do something very very simple just to get back into 3D (as I felt I was a little out of touch).

So I created the Plumbob which is just a diamond shape sort of object, which is used in The Sims to tell the players how their moods are.  Unfortunately due to the limits of what can be done with the Worms Clan Wars Editor,  I can’t have it change colour so I did two different sets of them. One where they are all green, the other set each worm had a different coloured Plumbob. Not everything went smoothly for a while the program wasn’t accepting the texture files and I was getting really quite annoyed as to why it wasn’t working, after a while It finally clicked 512×512 is too big, it had to be 256×256. To be fair it had been a while since I had made anything for Worms Clan Wars and I normally go no smaller then 512×512 maps.

So here are the shots showing the Plumbob for Worms Clan Wars

RedPlumbobGreen plumbob

Feel free to download and rate them

Green Plumbob

Multicoloured Plumbob

It’s been a while…

So It’s been a while since I last blogged, in the past few months I came down with the flu for 4-5 weeks and now currently in the process of relocating back to where I use to live due to personal reasons so its alot on at the same time and I’m not too sure how things are going to go but heres what I got upto in the last few months…….

So not much of my stuff made it into Mech Balls, that’s cool just as long as I get something then I’m cool with that. I sort of became the guy who promotes and gets the word out about Mech Balls (which I’m also cool with) so here are some renders of the UFO I did, we are all using DDo and Ndo2 for the texture and normal maps (so everyone’s models and such have the same look and style) so after some playing around with Ddo and learning how to use it by playing around with the program.

Maya render

ufo-ddo-render

3DO render

3do-render

 

Billboard/hologram images

Billboards

So the ufo will fly in randomly with the other floating stuff in space outside the arena, showing a total of 2 different holograms that promote “Clu 3 Night Club” which was a render scene done by one of the lead artists Gaurav Shaman who created it earlier this year.  The original idea was to have some more different advertisements with other artists work as a little easter egg for Mech Balls, but as I was sick and weeks went by time ran out quicker then I’d like to so it was just limited to two of the same 3D scene to get it into the game.

So  Mech Balls has came along way, I/we don’t have a current up to date screenshot of the game but here is what the game is looking like in game a few weeks ago. The hud has changed and a bunch of other things

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We have a few websites also where you can follow our progress:

Facebook page

ModDB page

Mech Balls Blog

Mechballs Update

So I haven’t posted for a while been getting caught up in life and working on an advertisement asset ship for Mechballs.

So I have been playing around with trying to get a ship I’m happy with I haven’t made too much progress to be honest as I’m never happy with it and when I think I might be onto finally something it ends up not looking right or fitting with the style of the game.

We are using Starcraft II concept/style to work with our style and it looks really awesome here’s a screenshot of how Mechballs looks like now with one player. We have the little mechs with animation I think the mechs are getting a recolour so they will look alot more awesome and fit alot better with the rest of the game. The arena has had some work and changes to it, which looks sweet I think.

MBWIP2

Webpage update

So I just found out when I clicked on the about me, it went to my blog and when I clicked on blog it went to a blank page called blog. I still don’t know how it did this or why it did it, but it’s all fixed for now.

Even the page that was about me had all the about me stuff, but when viewed or previewed it would come up with my blog posts…. pretty damn odd. Anyways I have also shuffled and removed some of the clutter/options that were on the left and right  side of my page. Might play around with it a bit more or add more in the future but for now, pretty happy with it now.

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